opengl安装教程(手机查看opengl版本)

  • 科技
  • 2023-04-25 13:18

多条告白如次剧本只需引入一次

1证明:

1.1运用python的pygame和OpenGL创造动静正方体cube。

1.2安置python3.8和pygame(简略)。

1.3安置OpenGL:

pipinstallPyOpenGLPyOpenGL_accelerate2功效图:先看。

3完备代码:

#---导出模块---importpygamefrompygame.localsimport*fromOpenGL.GLimport*fromOpenGL.GLUimport*#---初始化pygame和设置窗口巨细---pygame.init()#OPENGL|DOUBLEBUF=DOUBLEBUF|OPENGL#DOUBLEBUF:双缓冲形式(引荐和HWSURFACE或OPENGL一道运用)#创造一个OPENGL衬托的表露pygame.display.set_mode((640,480),OPENGL|DOUBLEBUF)#---元组设置---#设置正方体的xyz坐圈点CUBE_POINTS=((0.5,-0.5,-0.5),(0.5,0.5,-0.5),(-0.5,0.5,-0.5),(-0.5,-0.5,-0.5),(0.5,-0.5,0.5),(0.5,0.5,0.5),(-0.5,-0.5,0.5),(-0.5,0.5,0.5))#设置RGB脸色CUBE_COLORS=((1,0,0),(1,1,0),(0,1,0),(0,0,0),(1,0,1),(1,1,1),(0,0,1),(0,1,1))#设置面,四个点形成一个面CUBE_QUAD_VERTS=((0,1,2,3),(3,2,7,6),(6,7,5,4),(4,5,1,0),(1,5,7,2),(4,0,3,6))#设置线,两个点形成一个线CUBE_EDGES=((0,1),(0,3),(0,4),(2,1),(2,3),(2,7),(6,3),(6,4),(6,7),(5,1),(5,4),(5,7),)#---设置画正方体因变量---defdrawcube():#"绘制正方体",zip和list法allpoints=list(zip(CUBE_POINTS,CUBE_COLORS))#画表面积---发端---中断---glBegin(GL_QUADS)forfaceinCUBE_QUAD_VERTS:forvertinface:pos,color=allpoints[vert]#在第2个for底下glColor3fv(color)glVertex3fv(pos)#与第1个for对齐glEnd()#边线脸色玄色glColor3f(0,0,0)#绘制线---发端---中断---glBegin(GL_LINES)forlineinCUBE_EDGES:forvertinline:pos,color=allpoints[vert]glVertex3fv(pos)glEnd()#---主因变量---defmain():glEnable(GL_DEPTH_TEST)#初始化摄像头glMatrixMode(GL_PROJECTION)gluPerspective(45.0,640/480.0,0.1,100.0)glTranslatef(0.0,0.0,-3.0)glRotatef(25,1,0,0)#启用轮回---whileTrue:#事变检验和测定event=pygame.event.poll()#设置退出体制,在pygame的while轮回中,这一步必备树立ifevent.type==QUITor(event.type==KEYDOWNandevent.key==K_ESCAPE):break#废除屏幕glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT)#摄像机回旋glRotatef(1,0,1,0)drawcube()#革新画面pygame.display.flip()if__name__=='__main__':main()4元组的设置和推导式:

#---元组设置---#设置正方体的xyz坐圈点CUBE_POINTS=((0.5,-0.5,-0.5),(0.5,0.5,-0.5),(-0.5,0.5,-0.5),(-0.5,-0.5,-0.5),(0.5,-0.5,0.5),(0.5,0.5,0.5),(-0.5,-0.5,0.5),(-0.5,0.5,0.5))#设置RGB脸色CUBE_COLORS=((1,0,0),(1,1,0),(0,1,0),(0,0,0),(1,0,1),(1,1,1),(0,0,1),(0,1,1))#设置面,四个点形成一个面CUBE_QUAD_VERTS=((0,1,2,3),(3,2,7,6),(6,7,5,4),(4,5,1,0),(1,5,7,2),(4,0,3,6))#设置线,两个点形成一个线CUBE_EDGES=((0,1),(0,3),(0,4),(2,1),(2,3),(2,7),(6,3),(6,4),(6,7),(5,1),(5,4),(5,7),)#"绘制正方体"allpoints=list(zip(CUBE_POINTS,CUBE_COLORS))#print(allpoints)#print(allpoints[0])forfaceinCUBE_QUAD_VERTS:forvertinface:pos,color=allpoints[vert]#print(allpoints[vert])print(pos)print(color)5简化少许:如许很熟习少许。

#---元组设置---#设置正方体的xyz坐圈点a=((0.5,-0.5,-0.5),(0.5,0.5,-0.5),(-0.5,0.5,-0.5),(-0.5,-0.5,-0.5),(0.5,-0.5,0.5),(0.5,0.5,0.5),(-0.5,-0.5,0.5),(-0.5,0.5,0.5))#设置RGB脸***=((1,0,0),(1,1,0),(0,1,0),(0,0,0),(1,0,1),(1,1,1),(0,0,1),(0,1,1))#设置面,四个点形成一个面c=((0,1,2,3),(3,2,7,6),(6,7,5,4),(4,5,1,0),(1,5,7,2),(4,0,3,6))#设置线,两个点形成一个线d=((0,1),(0,3),(0,4),(2,1),(2,3),(2,7),(6,3),(6,4),(6,7),(5,1),(5,4),(5,7),)#"绘制正方体"all=list(zip(a,b))#print(all)#print(all[0])forjinc:foriinj:pos,color=all[i]#print(all[i])print(pos)print(color)5.1元组的元组

5.2zip因变量

5.3list因变量:从来是列表的道理,创造仍旧元组,是元组的列表打包法。

5.4推导式嵌套推导式和元组推导器?

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